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Blood Island

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Devlog

  • Post mortem
    October 31, 2019 by Magn
    Post Mortem for Devtober 2019 Jam The goal was to make an action game with lots of blood and gore, and the result was a puzzle game with no blood. Still I am happy with the result considering the smal... Continue reading
  • Level up
    October 31, 2019 by Magn
    A new level was added and a restart button. This means that the game is playable at last!... Continue reading
  • Green goo
    October 26, 2019 by Magn
    Green goo was added. This goo is growing exponentially and is forcing the player to move on quickly before being caught up or blocked... Continue reading
  • Crabs, palm trees and swords
    October 18, 2019 by Magn
    Crabs were added since the game needed enemies. A sword can be picked up, but is useless. The palm trees are only decoration... Continue reading
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