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Devlog
Submission to Devtober 2021
Submission to Kodsnacks Spelsylt 6: Hopp
Torsten
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Devlog
Postmortem
November 02, 2021
by
Magn
Overall I am happy with the turnout of the game. Still most of the game is just a clone of the tutorial. However, tha graphics has been redone, as well as the sound effects, music etc. The main differ...
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No more moving walls destroying exits and treasures
November 01, 2021
by
Magn
Moving walls destroying exits and treasures was no fun. This is not possible anymore...
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Music and moving walls
October 31, 2021
by
Magn
In this final (?) update I added music to the title and high scores. The initial number of monsters and treasures now correspond to the level, such that at level 1 there is one monster and one treasur...
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Scaling the screen
October 23, 2021
by
Magn
Updated that the game to work on *all* devices. The was a real pain in the b** since it involved scaling the positions of spells, high scores etc. with screen size. Next step could be to add some juic...
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Mouse and touch control
October 17, 2021
by
Magn
The tile number and tile size were reduced to fit the game on a mobile device. Also touch controls were added. The number of gold coins is now twice the level number and the number of monsters is equa...
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Torsten step 4
October 10, 2021
by
Magn
Now all the steps in the tutorial have been covered. The game is ok but lacks some aspects to get the player hooked. For example it is too hard. Some more sprites were designed, such as gates and spel...
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Torsten step 3
October 07, 2021
by
Magn
In this step I designed an exit door (purple) for the player and and enter door (green) for the monsters. The game gets very hard very quickly as the number of monster increase. In the future Torsten...
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Torsten step 2
October 05, 2021
by
Magn
In the second step I designed all the monsters. The code is still just borrowed from the tutorial I follow (see previous post). I tried to give the monsters a more humanoid and comic shape than in the...
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Torsten step 1
October 03, 2021
by
Magn
This is the first step in a series describing my attempts to build a roughlike called "Torsten" in pure JavaScript. There are many tutorials explaining how to design a rouglike, such as this excellent...
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